Archive for the 'Release' Category

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Luminance HDR 2.0.2-pre1

A pre release of Luminance HDR 2.0.2 is out. It is stable and reliable but could contain undiscovered bugs, that’s why you should download and test it before the official release of 2.0.2.

You can download using these links:

[ Windows (32-bit) ]
[ Mac OS X (32-bit, Intel) ]
[ Source Code ]

I also made available an rpm for Fedora 12 x86_64 and a src.rpm for the same distribution.

Thanks to Davide Anastasia’s work, it is more stable and faster than ever. It has also more options for RAW conversion thanks to libraw which is now used in place of dcraw.

Please download and test it. If you spot a bug, we will appreciate a bug report on the Tracker that indicates version of Luminance, OS and the exact list of steps to replicate the behaviour.


Update (08/Dic/2010): A new Mac OS X build is available. The previous one was not working correctly with Mac OS X Leopard 10.5.x. Enjoy!

Luminance HDR 2.0.1: Windows Release

Here it is, the Windows Release of Luminance 2.0.1-1. While I was working at this release, I’ve found a bug in the memory management of Mantiuk (Thanks Franco). Hopefully, it should be fine now.

Download the new release and let me know if it works fine for you. If it doesn’t behave in the correct way, fill a bug in the Tracker showing exactly what you do to raise the problem.

[ Download here ]

Luminance HDR 2.0.1

After a long search, I’ve found what the error in LuminanceHDR was. And I fixed it!
Currently, the new 2.0.1 is just a general fix of the TM operators. This will make the output exactly equivalent to the one we used to have with qtpfsgui 1.9.3 (in some cases, even better).
This release includes the first Mac OS X edition of the 2.0.X branch and I expect a lot of feedback on it! A Windows version will be available soon (hopefully Giuseppe will make it for us soon). Obviously, for the Linux huggers, source code is ready for you to be compiled.

My plan for the future releases is:

  • go thru the bugs still open on the Tracker and try to fix as much as I can;
  • improve the Mac OS X build, using Apple libraries wherever it is possible, in order to improve throughput and overall user experience;
  • improve memory management, in order to avoid unneeded swap and crashes;
  • improve the user interface, trying to make it more understandable for the average user.

I would like to say thank you to Axel Voitier (patch on a critical race in the Mantiuk06 operator) and Elizabeth Oldham (patch that enables or disables UI features). Their help made LuminanceHDR better.

[ Download here ]