Updated German translation

Up to date translation file for German language is available on sourceforge files.
It’s called lang_de.qm.
After downloading, it must be copied into i18n folder.
On Windows it should be c:\Program Files\Luminance HDR\i18n, on Linux usually the right directory is /usr/share/luminance-hdr/i18n.

One must restart the application after this file has been copied.

French and Portuguese translations

Up to date translation files for French and Portuguese/Brazilian are available on sourceforge files.
They are named lang_fr.qm for French and lang_pt_BR.qm for Portuguese.
After downloading them, they must be copied into i18n folder.
On Windows it should be c:\Program Files\Luminance HDR\i18n, on Linux usually the right directory is /usr/share/luminance-hdr/i18n.

One must restart the application after those files have been copied.

New macOS/OS X build

In the previous DMG images for macOS/OS X the align_image_stack binary has its executable bit not set which means aligning images with this engine does not work in Luminance HDR.
We provide a new build that fix this issue. It can be downloaded from the link below.  Setting the exec bit running chmod +x /Applications/Luminance\ HDR\ 2.5.1.app/Contents/MacOS/align_image_stack also fixes the issue.

Mac OS X/macOS (64-bit, Intel) ]

Luminance HDR 2.5.1

Luminance HDR 2.5.1 is out!

This is essentially a bugfixing release with some minor enhancements.
All issues related to highlights clipping and artifacts  when creating HDRs have been addressed and fixed for all profiles.

The small new features:

  • Selectable threshold for adjusting levels
  • Optional Lanczos interpolation
  • Antialiased display of images
  • Navigation of images in fullscreen
  • Online Documentation
  • Our friends using Mac OS X/macOS can find once again a pre-compiled DMG image ready to download and run.

    Minimum requirement for Luminance HDR is a CPU that supports SSE2.

    For Mac OS X/macOS users, Luminance HDR is compatible with Mac OS X 10.9 (El Capitan) or later versions.

    **A new build that fixes an issue with align_image_stack on macOS has been uploaded. Mac users will get the updated image from the link below as usual.

    You can download Luminance HDR 2.5.1 using one of these links:

    Windows (64-bit) setup ]
    Mac OS X/macOS (64-bit, Intel) ]
    Source Code ]

    If you appreciate Luminance HDR, please consider a donation (there is no minimum amount!):

    If you want to share with other users your results, you can use our Flickr group and Facebook group.

    Luminance HDR 2.5.0

    Luminance HDR 2.5.0 is out!

    After quite some time Luminance HDR 2.5.0 is eventually out.

    This release introduces a few new features:

  • Two brand new tonemapping operators: ferradans and mai
  • Optional automatic adjustment of LDRs levels
  • Greater EV values range in HDR Creation Wizard
  • Restore load/save curves in HDR Creation Wizard
  • Better HiDPI support
  • Better CLI interface
  • Fix various crashes
  • “Fast Export”, which renders current image in full size
  • List version of supported cameras for RAW files (and some libraw info)
  • Export to HTML (Create a webpage with embedded HDR viewer)
  • Better printing support and print preview in Help Browser
  • A new “Dark Theme” (beta) and native platform icons support
  • Switch UI full screen (F11), show LDRs and HDRs images full screen (F10)
  • Portuguese (Brazilian) translation
  • Other small impovements and bugfixing as usual
  • You can download Luminance HDR 2.5.0 using one of these links:

    Windows (64-bit) setup ]
    Source Code ]

    If you appreciate Luminance HDR, please consider a donation (there is no minimum amount!):

    If you want to share with other users your results, you can use our Flickr group and Facebook group.

    Moving to GitHub!

    Development in the world of Luminance HDR has been slow in the slow in the last year. While we have some new things to put out soon, we couldn’t do enough coding to put out a chunky release for you folks out there! We have started realizing that, despite our effort, our lives are claiming their space and time, which means less coding for our baby.

    Hence we made the decision that if we want to speed up again the development, we need to move where the best developers are, and this platform seems to be GitHub nowadays. Sourceforge served as well for a long time, and the project is still open, but the code repository is now on GitHub at https://github.com/LuminanceHDR/LuminanceHDR. We will probably move the issue tracker on GitHub as well in the next few days, and we will probably open a new subproject to create a better manual.

    We hope you will join us in this new phase of Luminance HDR, which still remains that major open source project for HDR photography out there, and truly deserves to be improved and generate more releases.

    Luminance HDR 2.4.0

    Luminance HDR 2.4.0 is out!

    This release introduces a few new features: automatic anti-ghosting, FITS support, integration with Windows Task Bar, improved I/O with TIFF 32 bit (which will make possible to export to third party software for high-quality post processing), redesigned merge algorithms.

    Of course, because we have so many new features out on the table, we are aware that we might have a lot of bug reports: please use our Tracker and we will try to tackle them as soon as possible.

    Minimum requirement for Luminance HDR is a CPU that supports SSE2.

    For Mac OS X users, Luminance HDR has been compiled on Maverick (10.9) and should be compatible with Mac OS X 10.8 as well.

    If you spot any bug, or you want to suggest a new feature, please use our Tracker.

    You can download Luminance HDR 2.4.0 using one of these links:

    Windows (64-bit) setup ][ Windows (64-bit) 7z ]
    Windows (32-bit) setup ][ Windows (32-bit) 7z ]
    Mac OS X (64-bit, Intel) - Mac OS X 10.8 ]
    Source Code ]

    If you appreciate Luminance HDR, please consider a donation (there is no minimum amount!):

    If you want to share with other users your results, you can use our Flickr group and Facebook group.

    For advanced users: if you want to compile your copy of Luminance HDR, please note that Luminance HDR requires Qt5 from this version onwards. If for some reasons you cannot install Qt5 on your platform, we have reports of Luminance HDR running smoothly on Linux under Wine 1.6.1.

    Luminance HDR 2.3.1

    We are pleased to announce Luminance HDR 2.3.1, an improvement release for Luminance HDR.

    It’s a long time since version 2.3.0: unfortunately 2012 has been a really busy year for all of us in the development team, so we couldn’t dedicate much time to the project. However, we are now up to speed and we will try to push releases more often, with new features.

    This release introduces some work made by Franco on the antighosting mask: he is absolutely looking forward to receive your feedback on that, so that he will improve it even further.
    There are also other improvements in the processing engine (a long refactoring that has been my – Davide – company for almost a year, and will continue probably as much as that). Ideally, a new processing engine will allow more flexibility, hence new functionalities and improvement to be release more often. At least, this is the aim.
    On top of that, Daniel is continuing his amazing work on Windows, with the introduction of a portable mode (yes, put your Luminance HDR on a USB drive!) and an update checker, to notify all the user a new release is available (we just make sure you don’t miss Luminance HDR 2.3.2!).

    Minimum requirement for Luminance HDR is a CPU that supports SSE2.

    For Mac OS X users, Luminance HDR has been compiled on Mountain Lion (10.8), so it might not work on early systems. I am currently try to build a virtual machine based on Snow Leopard, where I can build Luminance HDR also for older systems: I’ll try to make it happen as soon as possible, promise!

    If you spot any bug, or you want to suggest a new feature, please use our Tracker.

    You can download Luminance HDR 2.3.1 using one of these links:

    [ Windows (64-bit) setup ][ Windows (64-bit) 7z ]
    [ Windows (32-bit) setup ][ Windows (32-bit) 7z ]
    [ Mac OS X (64-bit, Intel) - Mac OS X 10.8 ]
    [ Source Code ]

    If you appreciate Luminance HDR, please consider a donation (there is no minimum amount!):

    If you want to share with other users your results, you can use our Flickr group and Facebook group.

    Apologies!

    I want to say it straight: I am sorry! I seriously am! I am sorry because you are not getting Luminance HDR’s updates as fast as you want (and I wish).

    From a personal prospective, last year did not exactly go as I wanted, and this year is not starting better. Working on Luminance HDR was much simpler when I was a PhD student: I could manage  my time, and allocate my resources as I wanted. I could even sit  in front of Luminance HDR’s code for a couple of days in a row and code what I wanted, without even showing up in the lab for my PhD. However, since I start working, I have to find pieces of spare time here and there and try to get the maximum out of it. On top, most of my 2012 was allocate to finish my PhD thesis, something I really could not procrastinate.

    Don’t get me wrong: I have no intention to leave the project. There are still so many things spinning through my head that I haven’t had the time to code: in the last few weeks I’ve worked a lot on the underlying engine (which I see like the foundation for the 3.0)  and I have ideas for the GUI as well. In the meanwhile, we are ready to release a 2.3.1 in a few weeks: we are just waiting a new version of LibRAW to be out, so that we can give you the wider RAW support in Luminance.

    So something is moving. Slowly, but moving.

    Luminance HDR 2.3.0

    We are pleased to announce Luminance HDR 2.3.0, a shiny new major release with important new features, than completes the progress of the beta version of 8 weeks ago.

    Thanks to the important work made by Franco and Daniel, this new release brings into Luminance HDR a brand new colour management system, improved JPG, TIFF and PNG readers and writers and a new image alignment tool for RAW files as well (plus many other small changes). Since the beta1, minor flaws and bugs have been fixed. Moreover, we ported the new colour management system from LCMS to LCMS2.

    Thanks to the work of our contributor Tino Kluge, Luminance HDR 2.3.0 has now got a size independent implementation of the Fattal operator. I would never thank enough Tino for this patch!

    Minimum requirement for Luminance HDR is a CPU that supports SSE2.

    If you spot any bug, or you want to suggest a new feature, please use our Tracker.

    You can download Luminance HDR 2.3.0 using one of these links:

    [ Windows (32-bit) setup ][ Windows (32-bit) 7z ]
    [ Windows (64-bit) setup ][ Windows (64-bit) 7z ]
    [ Mac OS X (64-bit, Intel) ]
    [ Source Code ]

    If you appreciate Luminance, please consider a donation (there is no minimum amount!):

    If you want to share with other users your results, you can use our Flickr group and Facebook group.